Force the Light to be a vertex light.
This option is good for background or distant lighting. See Also: light component.
// Set light's render mode to vertex-lit
light.renderMode = LightRenderMode.ForceVertex;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
light.renderMode = LightRenderMode.ForceVertex;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
light.renderMode = LightRenderMode.ForceVertex