Force the Light to be a vertex light.
This option is good for background or distant lighting. See Also: light component.
// Set light's render mode to vertex-lit light.renderMode = LightRenderMode.ForceVertex;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { light.renderMode = LightRenderMode.ForceVertex; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): light.renderMode = LightRenderMode.ForceVertex