The value of the curve at keyframe.
In a 2D graph you could think of this as the y-value.
See Also: time.
var curve : AnimationCurve = AnimationCurve.Linear (0, 0, 5, 5);
// Extract the value from the first keyframe of a curve
Debug.Log(curve[0].value);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
void Example() {
Debug.Log(curve[0].value);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public curve as AnimationCurve = AnimationCurve.Linear(0, 0, 5, 5)
def Example():
Debug.Log(curve[0].value)