Describes the tangent when leaving this point towards the next point in the curve.
See Also: inTangent.
// Make an object follow a line among the X axis
// Notice how the tangents modify the behaviour of the animation
private var ks : Keyframe[] = new Keyframe[3];
private var anim : AnimationCurve ;
function Start() {
ks[0] = Keyframe(0, 0);
ks[0].outTangent = 0;
ks[1] = Keyframe(4, 0);
ks[1].outTangent = 45;
ks[2] = Keyframe(8, 0);
ks[2].outTangent = 90;
anim = AnimationCurve(ks);
}
function Update() {
transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private Keyframe[] ks = new Keyframe[3];
private AnimationCurve anim;
void Start() {
ks[0] = new Keyframe(0, 0);
ks[0].outTangent = 0;
ks[1] = new Keyframe(4, 0);
ks[1].outTangent = 45;
ks[2] = new Keyframe(8, 0);
ks[2].outTangent = 90;
anim = new AnimationCurve(ks);
}
void Update() {
transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private ks as (Keyframe) = array[of Keyframe](3)
private anim as AnimationCurve
def Start():
ks[0] = Keyframe(0, 0)
ks[0].outTangent = 0
ks[1] = Keyframe(4, 0)
ks[1].outTangent = 45
ks[2] = Keyframe(8, 0)
ks[2].outTangent = 90
anim = AnimationCurve(*ks)
def Update():
transform.position = Vector3(Time.time, anim.Evaluate(Time.time), 0)