The object is not be editable in the inspector.
// Create a plane and dont let it be modificable in the Inspector
// nor in the Sceneview.
function Start() {
var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
createdGO.hideFlags = HideFlags.NotEditable;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane);
createdGO.hideFlags = HideFlags.NotEditable;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
createdGO as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane)
createdGO.hideFlags = HideFlags.NotEditable