Returns true if bounds are inside the plane array.
Will return true if the bounding box is inside the planes or intersects any of the planes.
The TestPlanesAABB function uses the Plane array to test whether a bounding box is in the frustum or not.
You can use this function with CalculateFrustrumPlanes to test whether a camera's view contains an object
regardless of whether it is rendered or not.
See Also: GeometryUtility.CalculateFrustumPlanes.
// Detects manually if anObject is being seen by the main camera
var anObject : GameObject;
private var cam : Camera;
private var planes : Plane[];
function Start() {
cam = Camera.main;
planes = GeometryUtility.CalculateFrustumPlanes(cam);
}
function Update() {
if(GeometryUtility.TestPlanesAABB(planes,anObject.collider.bounds))
Debug.Log(anObject.name + " has been detected!");
else
Debug.Log("Nothing has been detected");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject anObject;
private Camera cam;
private Plane[] planes;
void Start() {
cam = Camera.main;
planes = GeometryUtility.CalculateFrustumPlanes(cam);
}
void Update() {
if (GeometryUtility.TestPlanesAABB(planes, anObject.collider.bounds))
Debug.Log(anObject.name + " has been detected!");
else
Debug.Log("Nothing has been detected");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public anObject as GameObject
private cam as Camera
private planes as (Plane)
def Start():
cam = Camera.main
planes = GeometryUtility.CalculateFrustumPlanes(cam)
def Update():
if GeometryUtility.TestPlanesAABB(planes, anObject.collider.bounds):
Debug.Log((anObject.name + ' has been detected!'))
else:
Debug.Log('Nothing has been detected')