The texture used for drawing.
// Assign someTexture to the guiTexture
var someTexture : Texture2D;
guiTexture.texture = someTexture;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture2D someTexture;
void Example() {
guiTexture.texture = someTexture;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public someTexture as Texture2D
def Example():
guiTexture.texture = someTexture