The default font to use for all styles.
// Modifies the font only of the current GUISkin.
var f : Font;
function OnGUI() {
if(!f) {
Debug.LogError("No font found, assign one in the inspector.");
return;
}
GUI.skin.font = f;
GUILayout.Label("This is a label with the font");
GUILayout.Button("And this is a button");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Font f;
void OnGUI() {
if (!f) {
Debug.LogError("No font found, assign one in the inspector.");
return;
}
GUI.skin.font = f;
GUILayout.Label("This is a label with the font");
GUILayout.Button("And this is a button");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public f as Font
def OnGUI():
if not f:
Debug.LogError('No font found, assign one in the inspector.')
return
GUI.skin.font = f
GUILayout.Label('This is a label with the font')
GUILayout.Button('And this is a button')