Constructor for GUIContent in all shapes and sizes.
Build an empty GUIContent.
Build a GUIContent object containing only text.
When using the GUI, you don't need to create GUIContents for simple text strings - these two lines of code are functionally equivalent:
function OnGUI () {
GUI.Button (Rect (0, 0, 100, 20), "Click Me");
GUI.Button (Rect (0, 30, 100, 20), GUIContent ("Click Me"));
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUI.Button(new Rect(0, 0, 100, 20), "Click Me");
GUI.Button(new Rect(0, 30, 100, 20), new GUIContent("Click Me"));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUI.Button(Rect(0, 0, 100, 20), 'Click Me')
GUI.Button(Rect(0, 30, 100, 20), GUIContent('Click Me'))
Build a GUIContent object containing only an image.
var icon : Texture;
function OnGUI () {
GUI.Button (Rect (0, 0, 100, 20), GUIContent (icon));
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture icon;
void OnGUI() {
GUI.Button(new Rect(0, 0, 100, 20), new GUIContent(icon));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public icon as Texture
def OnGUI():
GUI.Button(Rect(0, 0, 100, 20), GUIContent(icon))
Build a GUIContent object containing both text and an image.
var icon : Texture;
function OnGUI () {
GUI.Button (Rect (0,0,100,20), GUIContent ("Click me", icon));
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture icon;
void OnGUI() {
GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("Click me", icon));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public icon as Texture
def OnGUI():
GUI.Button(Rect(0, 0, 100, 20), GUIContent('Click me', icon))
Build a GUIContent containing some text. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.
function OnGUI () {
GUI.Button (Rect (0, 0, 100, 20), GUIContent ("Click me", "This is the tooltip"));
// If the user hovers the mouse over the button, the global tooltip gets set
GUI.Label (Rect (0, 40, 100, 40), GUI.tooltip);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("Click me", "This is the tooltip"));
GUI.Label(new Rect(0, 40, 100, 40), GUI.tooltip);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUI.Button(Rect(0, 0, 100, 20), GUIContent('Click me', 'This is the tooltip'))
GUI.Label(Rect(0, 40, 100, 40), GUI.tooltip)
Build a GUIContent containing an image. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.
Build a GUIContent that contains both text, an image and has a tooltip defined. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.
Build a GUIContent as a copy of another GUIContent.