The tooltip of this element.
The tooltip associated with this content. Read GUItooltip to get the tooltip of the gui element the user is currently over.
function OnGUI () {
GUI.Button (Rect (0, 0, 100, 20), GUIContent ("A Button", "This is the tooltip"));
// If the user hovers the mouse over the button, the global tooltip gets set
GUI.Label (Rect (0, 40, 100, 40), GUI.tooltip);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("A Button", "This is the tooltip"));
GUI.Label(new Rect(0, 40, 100, 40), GUI.tooltip);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUI.Button(Rect(0, 0, 100, 20), GUIContent('A Button', 'This is the tooltip'))
GUI.Label(Rect(0, 40, 100, 40), GUI.tooltip)