Get a string representing the version of the Flash Player which the current project has been compiled against.
import UnityEngine.Flash; var playerVersion = FlashPlayer.TargetVersion;
using UnityEngine.Flash;using UnityEngine;using System.Collections;public class example : MonoBehaviour { public string playerVersion = FlashPlayer.TargetVersion;}
import UnityEngine.Flashimport UnityEngineimport System.Collectionsclass example(MonoBehaviour): public playerVersion as string = FlashPlayer.TargetVersion