The force - relative to the rigid bodies coordinate system - applied every frame.
// Moves the rigidbody forward
constantForce.relativeForce = Vector3.forward * 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
constantForce.relativeForce = Vector3.forward * 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
constantForce.relativeForce = (Vector3.forward * 10)