The force applied to the rigidbody every frame.
// Moves the rigidbody upwards in world coordinates
constantForce.force = Vector3.up * 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
constantForce.force = Vector3.up * 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
constantForce.force = (Vector3.up * 10)