The character controllers step offset in meters.
// Set the controller step offset to 2.0
var controller : CharacterController;
controller = GetComponent(CharacterController);
controller.stepOffset = 2.0;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public CharacterController controller;
void Example() {
controller = GetComponent<CharacterController>();
controller.stepOffset = 2.0F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public controller as CharacterController
def Example():
controller = GetComponent[of CharacterController]()
controller.stepOffset = 2.0F