The radius of the character's capsule.
// Set the controller radius to 0.3
var controller : CharacterController;
controller = GetComponent(CharacterController);
controller.radius = 0.3;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public CharacterController controller;
void Example() {
controller = GetComponent<CharacterController>();
controller.radius = 0.3F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public controller as CharacterController
def Example():
controller = GetComponent[of CharacterController]()
controller.radius = 0.3F