AudioRolloffMode.Logarithmic

AudioRolloffMode.Logarithmic

Description

Use this mode when you want a real-world rolloff.

JavaScript
    // Sets the rolloff of the audio source attached to
// this script to Logarithmic.
@script RequireComponent(AudioSource)
function Start() {
audio.rolloffMode = AudioRolloffMode.Logarithmic;
}

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
audio.rolloffMode = AudioRolloffMode.Logarithmic;
}
}

import UnityEngine
import System.Collections

[RequireComponent(AudioSource)]
class example(MonoBehaviour):

def Start():
audio.rolloffMode = AudioRolloffMode.Logarithmic