Determines how much the filter's self-resonance is dampened.
Higher Lowpass Resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.
Lowpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.
// Moves the Lowpass Resonance Quality Factor from 0 to 10 following a Sinus function
// Attach this to an audio source with a LowPassFilter to listen it working.
@script RequireComponent(AudioSource)
@script RequireComponent(AudioLowPassFilter)
function Update() {
GetComponent(AudioLowPassFilter).lowpassResonaceQ = (Mathf.Sin(Time.time)*5 + 5);
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioLowPassFilter))]
public class example : MonoBehaviour {
void Update() {
GetComponent<AudioLowPassFilter>().lowpassResonaceQ = Mathf.Sin(Time.time) * 5 + 5;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
[RequireComponent(AudioLowPassFilter)]
class example(MonoBehaviour):
def Update():
GetComponent[of AudioLowPassFilter]().lowpassResonaceQ = ((Mathf.Sin(Time.time) * 5) + 5)