Lowpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.
// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function
// Attach this to an audio source with a LowPassFilter to listen it working.
@script RequireComponent(AudioSource)
@script RequireComponent(AudioLowPassFilter)
function Update() {
GetComponent(AudioLowPassFilter).cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000);
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioLowPassFilter))]
public class example : MonoBehaviour {
void Update() {
GetComponent<AudioLowPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
[RequireComponent(AudioLowPassFilter)]
class example(MonoBehaviour):
def Update():
GetComponent[of AudioLowPassFilter]().cutoffFrequency = ((Mathf.Sin(Time.time) * 11010) + 11000)