AssetPostprocessor.assetPath

var assetPath : String

Description

The path name of the asset being imported.

    // Automatically sets Textures settings upon first import and prints the 
// path from where is being imported

class CustomImportSettings extends AssetPostprocessor {

function OnPreprocessTexture() {
Debug.Log("Importing texture to: " + assetPath);
var importer : TextureImporter = assetImporter;
importer.textureFormat = TextureImporterFormat.ARGB32;
importer.isReadable = true;
importer.mipmapEnabled = false;
}
}