The path name of the asset being imported.
// Automatically sets Textures settings upon first import and prints the
// path from where is being imported
class CustomImportSettings extends AssetPostprocessor {
function OnPreprocessTexture() {
Debug.Log("Importing texture to: " + assetPath);
var importer : TextureImporter = assetImporter;
importer.textureFormat = TextureImporterFormat.ARGB32;
importer.isReadable = true;
importer.mipmapEnabled = false;
}
}