Retargeting of Humanoid animations

One of the most powerful features of Mecanim is retargeting of humanoid animations. This means that with relative ease, you can apply the same set of animations to various character models. Retargeting is only possible for humanoid models, where an Avatar has been configured, because this gives us a correspondence between the models' bone structure.

Recommended Hierarchy structure

When working with Mecanim animations, you can expect your scene to contain the following elements:-

Your project should also contain another character model with a valid Avatar.

If in doubt about the terminology, consult the Animation Glossary

The recommended setup is to:

Then in order to reuse the same animations on another model, you need to:

(back to Mecanim introduction)

Page last updated: 2012-11-08