A common task in game animation is to blend between two or more similar motions. Perhaps the best known example is the blending of walking and running animations according to the character's speed. Another example is a character leaning to the left or right as he turns during a run.
It is important to distinguish between Transitions and Blend Trees. While both are used for creating smooth animation, they are used for different kinds of situations.
Examples of similar motions could be various walk and run animations. In order for the blend to work well, the movements in the clips must take place at the same points in normalized time. For example, walking and running animations can be aligned so that the moments of contact of foot to the floor take place at the same points in normalized time (e.g. the left foot hits at 0.0 and the right foot at 0.5). Since normalized time is used, it doesn't matter if the clips are of different length.
To start working with a new Blend Tree, you need to:
The Animator Window now shows a graph of the entire Blend Tree while the Inspector shows the currently selected node and its immediate children.
The Animator Window shows a graph of the entire Blend Tree. To the left is a Blend Tree with only the root Blend Node. To the right is a Blend Tree with a root Blend Node and three Animation Clips as child nodes.
This gives a graphical visualization of how the animations are combined as the parameter value changes (as you drag the slider, the arrows from the tree root change their shading to show the dominant animation clip).
You can select any of the nodes in the Blend Tree graph to inspect it in the Inspector. If the selected node is an Animation Clip the Inspector for that Animation Clip will be shown. The settings will be read-only if the animation is imported from a model. If the node is a Blend Node, the Inspector for Blend Nodes will be shown.
A Blend Node shown in the Inspector before any motions have been added.
The Blend Type drop-down is used to select one of the different blend types that can blend according to one or two parameters. You can read more about the different blend types and other Blend Tree options on the following pages.
(back to Mecanim introduction)
Page last updated: 2013-01-28