Reverb Zones take an Audio Clip and distort it depending where the audio listener is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example when you are entering a cavern.
Min Distance | Represents the radius of the inner circle in the gizmo, this determines the zone where there is a gradually reverb effect and a full reverb zone. |
Max Distance | Represents the radius of the outer circle in the gizmo, this determines the zone where there is no effect and where the reverb starts to get applied gradually. |
Reverb Preset | Determines the reverb effect that will be used by the reverb zone. |
This diagram illustrates the properties of the reverb zone.
To add a Reverb Zone to a given audio source just select the object in the inspector and then select Component->Audio->Audio Reverb Zone.
Page last updated: 2012-08-08