WheelCollider.suspensionDistance

var suspensionDistance : float

Description

Maximum extension distance of wheel suspension, measured in local space.

Suspension always extends downwards the local y-axis. Suspension travel will be scaled by the transform's scale.

JavaScript
collider.suspensionDistance = 0.1;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
collider.suspensionDistance = 0.1F;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
collider.suspensionDistance = 0.1F