Maximum extension distance of wheel suspension, measured in local space.
Suspension always extends downwards the local y-axis. Suspension travel will be scaled by the transform's scale.
collider.suspensionDistance = 0.1;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.suspensionDistance = 0.1F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.suspensionDistance = 0.1F