The radius of the wheel, measured in local space.
The radius will be scaled by the transform's scale.
collider.radius = 0.5;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.radius = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.radius = 0.5F