WWWForm.data

var data : byte[]

Description

(Read Only) The raw data to pass as the POST request body when sending the form.

Usually, you just pass the WWWForm object directly to the WWW constructor, but you will need this variable if you want to change the request headers sent to the web server.

See Also: headers variable.

JavaScript
var form = new WWWForm();
form.AddField( "name", "value" );
var headers = form.headers;
var rawData = form.data;
var url = "www.myurl.com";

// Add a custom header to the request.
// In this case a basic authentication to access a password protected resource.
headers["Authorization"]="Basic " + System.Convert.ToBase64String(
System.Text.Encoding.ASCII.GetBytes("username:password"));

// Post a request to an URL with our custom headers
var www = new WWW(url, rawData, headers);
yield www;
//.. process results from WWW request here...

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public WWWForm form = new WWWForm();
public System.Collections.Hashtable headers = form.headers;
public byte[] rawData = form.data;
public string url = "www.myurl.com";
public WWW www = new WWW(url, rawData, headers);
IEnumerator Example() {
form.AddField("name", "value");
headers["Authorization"] = "Basic " + System.Convert.ToBase64String(System.Text.Encoding.ASCII.GetBytes("username:password"));
yield return www;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public form as WWWForm = WWWForm()

public headers as System.Collections.Hashtable = form.headers

public rawData as (byte) = form.data

public url as string = 'www.myurl.com'

public www as WWW = WWW(url, rawData, headers)

def Example() as IEnumerator:
form.AddField('name', 'value')
headers['Authorization'] = ('Basic ' + System.Convert.ToBase64String(System.Text.Encoding.ASCII.GetBytes('username:password')))
yield www