The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.
// Sets the gui text to the time it took the player to complete the level
function PlayerCompletedGame() {
guiText.text = Time.timeSinceLevelLoad.ToString();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void PlayerCompletedGame() {
guiText.text = Time.timeSinceLevelLoad.ToString();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def PlayerCompletedGame():
guiText.text = Time.timeSinceLevelLoad.ToString()