The font style to use (for dynamic fonts)
If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.
GetComponent(TextMesh).fontStyle = FontStyle.Bold;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
GetComponent<TextMesh>().fontStyle = FontStyle.Bold;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
GetComponent[of TextMesh]().fontStyle = FontStyle.Bold