Creates a ray starting at origin along direction.
// Create a ray from the transform position along the transform's z-axis
var ray = new Ray (transform.position, transform.forward);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Ray ray = new Ray(transform.position, transform.forward);
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public ray as Ray = Ray(transform.position, transform.forward)