Returns a point at distance units along the ray.
var r : Ray;
print( r.GetPoint (10) ); // a point 10 units along the ray
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Ray r;
void Example() {
print(r.GetPoint(10));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public r as Ray
def Example():
print(r.GetPoint(10))