Profiler.enableBinaryLog

static var enableBinaryLog : boolean

Description

Sets profiler output file in built players.

If binary log is enabled, a file is generated named ".data" which holds binary data for the profile This becomes a large file, so only enable it for a few frames on webplayers the file is placed next to the log file See Also: Profiler.enableBinaryLog

JavaScript
function Start () {
Profiler.logFile = "mylog.log";
Profiler.enableBinaryLog = true; // writes to "mylog.log.data"
Profiler.enabled = true;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Profiler.logFile = "mylog.log";
Profiler.enableBinaryLog = true;
Profiler.enabled = true;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
Profiler.logFile = 'mylog.log'
Profiler.enableBinaryLog = true
Profiler.enabled = true