Sets the value of the preference identified by key.
PlayerPrefs.SetString("Player Name", "Foobar");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
PlayerPrefs.SetString("Player Name", "Foobar");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
PlayerPrefs.SetString('Player Name', 'Foobar')