JointMotor.targetVelocity

var targetVelocity : float

Description

The motor will apply a force up to force to achieve targetVelocity.

JavaScript
// Achieve 10 m/s.
hingeJoint.motor.targetVelocity = 10;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
hingeJoint.motor.targetVelocity = 10;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
hingeJoint.motor.targetVelocity = 10