The bounciness of the joint when hitting the upper limit of the joint.
// Set the joint to bounce off when hitting the upper limit
var limits = hingeJoint.limits;
limits.maxBounce = 1;
hingeJoint.limits = limits;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public JointLimits limits = hingeJoint.limits;
void Example() {
limits.maxBounce = 1;
hingeJoint.limits = limits;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public limits as JointLimits = hingeJoint.limits
def Example():
limits.maxBounce = 1
hingeJoint.limits = limits