Reset all the achievements for the local user.
Only affects the currently running game. Javascript code example:
function Start () {
GameCenterPlatform.ResetAllAchievements( function(resetResult) {
Debug.Log( (resetResult) ? "Reset done." : "Reset failed." );
});
}
C# example:
using UnityEngine;
using UnityEngine.SocialPlatforms.GameCenter;
public class Reset : MonoBehaviour {
void Start () {
GameCenterPlatform.ResetAllAchievements( (resetResult) => {
Debug.Log( (resetResult) ? "Reset done." : "Reset failed." );
});
}
}