The tab width multiplier.
This is multiplied with the tab width defined in the font.
guiText.tabSize = 4.0;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
guiText.tabSize = 4.0F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
guiText.tabSize = 4.0F