GUIElement.GetScreenRect

function GetScreenRect (camera : Camera = null) : Rect

Description

Returns bounding rectangle of GUIElement in screen coordinates.

If no camera is given a camera filling the entire game window will be assumed.

JavaScript
function Start () {
var r : Rect = guiTexture.GetScreenRect ();
Debug.Log ("This gui element is " + r.width + " pixel wide.");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Rect r = guiTexture.GetScreenRect();
Debug.Log("This gui element is " + r.width + " pixel wide.");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
r as Rect = guiTexture.GetScreenRect()
Debug.Log((('This gui element is ' + r.width) + ' pixel wide.'))