Returns bounding rectangle of GUIElement in screen coordinates.
If no camera is given a camera filling the entire game window will be assumed.
function Start () {
var r : Rect = guiTexture.GetScreenRect ();
Debug.Log ("This gui element is " + r.width + " pixel wide.");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Rect r = guiTexture.GetScreenRect();
Debug.Log("This gui element is " + r.width + " pixel wide.");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
r as Rect = guiTexture.GetScreenRect()
Debug.Log((('This gui element is ' + r.width) + ' pixel wide.'))