Invokes the menu item in the specified path.
This function also works with Editor Scripts
// Simple script that lets you create a new
// scene, create a cube and an empty game object in the scene
// Save the scene and close the editor
import UnityEditor;
@MenuItem ("Example/Chain Actions and close")
static function Chain() {
EditorApplication.NewScene();
EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube");
EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorApplication.SaveScene("Assets/MyNewScene.unity");
EditorApplication.Exit(0);
}