Implement this function to make a custom inspector.
Inside this function you can add your own custom GUI for the inspector of a specific object class.
Note: This function has to be overrided in order to work. Check the example:
See Also: Editor.DrawDefaultInspector
//Creates a custom Label on the inspector for all the scripts named ScriptName
// Make sure you have a ScriptName script in your
// project, else this will not work.
@CustomEditor(ScriptName)
class TestOnInspector extends Editor {
override function OnInspectorGUI () {
GUILayout.Label ("This is a Label in a Custom Editor");
}
}