This function is called when the scriptable object will be destroyed.
function OnDestroy () {
print("Script was destroyed");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnDestroy() {
print("Script was destroyed");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnDestroy():
print('Script was destroyed')