The torque applied to the rigidbody every frame.
// Rotates the object around the world y-axis
constantForce.torque = Vector3.up * 2;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
constantForce.torque = Vector3.up * 2;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
constantForce.torque = (Vector3.up * 2)