ConstantForce.relativeTorque

var relativeTorque : Vector3

Description

The torque - relative to the rigid bodies coordinate system - applied every frame.

JavaScript
// Rotates the object around the its own x-axis
constantForce.relativeTorque = Vector3.right * 2;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
constantForce.relativeTorque = Vector3.right * 2;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
constantForce.relativeTorque = (Vector3.right * 2)