The height of the capsule meased in the object's local space.
The capsule's height will be scaled by the transform's scale. Note that the height is the actual height including the half-spheres at each end.
collider.height = 5;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.height = 5;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.height = 5