Sets or gets the current speaker mode. Default is 2 channel stereo.
Be aware that the audio system is bootstrapped, when a new speaker mode is set, meaning that all playing AudioSources are stopped. If a speaker mode is set beyond the drivers capability, the audio behaviour is undefined. Use AudioSettings.driverCaps to get the capabilities of the current driver.
// To set the speaker mode to that of the system settings.
AudioSettings.speakerMode = AudioSettings.driverCaps;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
AudioSettings.speakerMode = AudioSettings.driverCaps;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
AudioSettings.speakerMode = AudioSettings.driverCaps