Use this mode when you want to lower the volume of your sound over the distance
// Sets the rolloff of the audio source attached to
// this script to linear.
@script RequireComponent(AudioSource)
function Start() {
audio.rolloffMode = AudioRolloffMode.Linear;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
audio.rolloffMode = AudioRolloffMode.Linear;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
def Start():
audio.rolloffMode = AudioRolloffMode.Linear