Use this when you want to use a custom rolloff.
Note: Currently is not possible to modify the volume curve via scripting.
// Sets the rolloff of the audio source attached to
// this script to custom.
@script RequireComponent(AudioSource)
function Start() {
audio.rolloffMode = AudioRolloffMode.Custom;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
audio.rolloffMode = AudioRolloffMode.Custom;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
def Start():
audio.rolloffMode = AudioRolloffMode.Custom