Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.
// Dont use delay on the filter.@script RequireComponent(AudioSource)@script RequireComponent(AudioChorusFilter)function Start() { GetComponent(AudioChorusFilter).delay = 0.1;}
using UnityEngine;using System.Collections;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioChorusFilter))]public class example : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().delay = 0.1F; }}
import UnityEngineimport System.Collections[RequireComponent(AudioSource)][RequireComponent(AudioChorusFilter)]class example(MonoBehaviour): def Start(): GetComponent[of AudioChorusFilter]().delay = 0.1F