You can access the Flash Stage from your C#/JS scripts in the following way:
ActionScript.Import("com.unity.UnityNative"); ActionScript.Statement("trace(UnityNative.stage);");
As an example, the following C# code will output the flashvars supplied to a SWF:
ActionScript.Import("flash.display.LoaderInfo"); ActionScript.Statement( "var params:Object = LoaderInfo(UnityNative.stage.loaderInfo).parameters;" + "var key:String;" + "for (key in params) {" + "trace(key + '=' + params[key]);" + "}" );
Page last updated: 2012-11-06