The Scene View has a set of navigation controls to help you move around quickly and efficiently.
You can use the to move around the scene as though "walking" through it. The up and down arrows move the camera forward and backward in the direction it is facing. The left and right arrows pan the view sideways. Hold down the key with an arrow to move faster.
If you select a GameObject in the hierarchy, then move the mouse over the scene view and press the key, the view will move so as to center on the object. This feature is referred to as frame selection.
Moving, orbiting and zooming are key operations in Scene View navigation, so Unity provides several alternative ways to perform them for maximum convenience.
When the hand tool is selected (shortcut: ), the following mouse controls are available:
Move: Click-drag to drag the camera around.
Orbit: Hold and click-drag to orbit the camera around the current pivot point.
Zoom: Hold ( on Mac) and click-drag to zoom the camera.Holding down will increase the rate of movement and zooming.
For extra efficiency, all of these controls can also be used regardless of which transform tool is selected. The most convenient controls depend on which mouse or track-pad you are using:
| Action | 3-button mouse | 2-button mouse or track-pad | Mac with only one mouse button or track-pad |
|---|---|---|---|
| Move | Hold and middle click-drag. | Hold and click-drag. | Hold and click-drag. |
| Orbit | Hold and click-drag. | Hold and click-drag. | Hold and click-drag. |
| Zoom | Hold and right click-drag or use scroll-wheel. | Hold and right click-drag. | Hold and click-drag or use two-finger swipe. |
The Flythrough mode lets you navigate the Scene View by flying around in first person similar to how you would navigate in many games.
Flythrough mode is designed for Perspective Mode. In Isometric Mode, holding down the right mouse button and moving the mouse will orbit the camera instead.
In the upper-right corner of the Scene View is the Scene Gizmo. This displays the Scene View Camera's current orientation, and allows you to quickly modify the viewing angle.



Page last updated: 2012-06-29