Once the Navmesh geometry and layers are marked up, it's time to bake the Navmesh geometry.
Inside the Navigation window (
), go to the tab (the upper-right corner), and click on the button (the lower-right corner).Navigation Bake Window
Here are the properties that affect Navmesh baking:
Radius | radius of the "typical" agent (preferrably the smallest). |
Height | height of the "typical" agent (the "clearance" needed to get a character through). |
Max Slope | all surfaces with higher slope than this, will be discarded. |
Step height | the height difference below which navmesh regions are considered connected. |
Drop height | If the value of this property is positive, off-mesh links will be placed for adjacent navmesh surfaces where the height difference is below this value. |
Jump distance | If the value of this property is positive, off-mesh links will be placed for adjacent navmesh surfaces where the horizontal distance is below this value. |
Advanced | |
Min region area | Regions with areas below this threshold will be discarded. |
Width inaccuracy % | Allowable width inaccuracy |
Height inaccuracy % | Allowable height inaccuracy |
Height mesh | If this options is on, original height information is stored. This has performance implications for speed and memory usage. |
Note that the baked navmesh is part of the scene and agents will be able to traverse it. To remove the navmesh, click on
when you're in the tab.(back to Navigation and Pathfinding)
Page last updated: 2012-04-24