Audio Manager

The Audio Manager allows you to tweak the maximum volume of all sounds playing in the scene. To see it choose Edit->Project Settings->Audio.

Properties

VolumeThe volume of all sounds playing.
Rolloff ScaleSets the global attenuation rolloff factor for Logarithmic rolloff based sources (see Audio Source). The higher the value the faster the volume will attenuate, conversely the lower the value, the slower it attenuate (value of 1 will simulate the "real world").
Speed of SoundThe speed of sound. 343 is the real world speed of sound, if you are using a meters as your units. You can adjust this value to make your objects have more or less Doppler effect with larger or smaller speed.
Doppler FactorHow audible the Doppler effect is. When it is zero it is turned off. 1 means it should be quite audible for fast moving objects.
Default Speaker ModeDefines which speaker mode should be the default for your project. Default is 2 for stereo speaker setups (see AudioSpeakerMode in the scripting API reference for a list of modes).
DSP Buffer SizeThe size of the DSP buffer can be set to optimise for latency or performance
DefaultDefault buffer size
Best LatencyTrades off performance in favour of latency
Good LatencyBalance between latency and performance
Best PerformanceTrades off latency in favour of performance

Details

If you want to use Doppler Effect set Doppler Factor to 1. Then tweak both Speed of Sound and Doppler Factor until you are satisfied.
Speaker mode can be changed runtime from your application through scripting. See Audio Settings.

Page last updated: 2011-10-24