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Rotates the transform about axis passing through point in world coordinates by angle degrees.
This modifies both the position and the rotation of the transform.
function Update() {
// Spin the object around the world origin at 20 degrees/second.
transform.RotateAround (Vector3.zero, Vector3.up, 20 * Time.deltaTime);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
transform.RotateAround(Vector3.zero, Vector3.up, (20 * Time.deltaTime))